Copper Ring

Stack: 1 · NPC: 19g · Wiki ↗

Where to get it show sources

Vendors

NPCZonePriceNotes
RaghdBastok Markets76
CarmelideBastok Markets76
Bornahn player-sold only380price is at empty shelf; restock 0/day
Visala player-sold only380price is at empty shelf; restock 0/day

Fishing

ZoneDetailsNotes
Oldton MovalpolosWhole Zonerarity 800 (relative, higher = more common); bait:
East RonfaureWhole Zonerarity 800 (relative, higher = more common); bait:
Beaucedine GlacierSeasiderarity 800 (relative, higher = more common); bait:
Beaucedine GlacierPondsrarity 800 (relative, higher = more common); bait:
Eastern Altepa DesertWhole Zonerarity 800 (relative, higher = more common); bait:
Buburimu PeninsulaWhole Zonerarity 800 (relative, higher = more common); bait:
RomaeveWhole Zonerarity 800 (relative, higher = more common); bait:
Yuhtunga JungleNortheast Pondrarity 800 (relative, higher = more common); bait:
Yuhtunga JungleGremini Fallsrarity 800 (relative, higher = more common); bait:
Yuhtunga JungleSouthwest Pondrarity 800 (relative, higher = more common); bait:
Yuhtunga JungleSouthwest Waterfall - Southrarity 800 (relative, higher = more common); bait:
Yuhtunga JungleSouthwest Waterfall - Northrarity 800 (relative, higher = more common); bait:
Yuhtunga JungleOther Watersiderarity 800 (relative, higher = more common); bait:
Yhoator JungleFront of Temple - East Siderarity 800 (relative, higher = more common); bait:
Yhoator JungleFront of Temple - West Siderarity 800 (relative, higher = more common); bait:
Yhoator JungleUnderground Pool 1rarity 800 (relative, higher = more common); bait:
Yhoator JungleBloodlet Springrarity 800 (relative, higher = more common); bait:
Yhoator JungleUnderground Pool 2rarity 800 (relative, higher = more common); bait:
Qufim IslandNorthwest Seasiderarity 800 (relative, higher = more common); bait:
Qufim IslandSouthwest Seasiderarity 800 (relative, higher = more common); bait:
Qufim IslandOther Seasiderarity 800 (relative, higher = more common); bait:
Ruaun GardensWhole Zonerarity 800 (relative, higher = more common); bait:
The Boyahda TreeWaterfall Basinrarity 800 (relative, higher = more common); bait:
Dragons AeryWhole Zonerarity 800 (relative, higher = more common); bait:
Temple Of UggalepihWhole Zonerarity 800 (relative, higher = more common); bait:
Bostaunieux OublietteWhole Zonerarity 800 (relative, higher = more common); bait:
The Shrine Of RuavitauWhole Zonerarity 800 (relative, higher = more common); bait:
FeiyinWhole Zonerarity 800 (relative, higher = more common); bait:
Northern San DoriaWhole Zonerarity 800 (relative, higher = more common); bait:
Bastok MinesWhole Zonerarity 800 (relative, higher = more common); bait:
Bastok MarketsNorth Siderarity 800 (relative, higher = more common); bait:
Bastok MarketsSouth Siderarity 800 (relative, higher = more common); bait:
Heavens TowerWhole Zonerarity 800 (relative, higher = more common); bait:
Lower JeunoWhole Zonerarity 800 (relative, higher = more common); bait:
Port JeunoWhole Zonerarity 800 (relative, higher = more common); bait:
MhauraWhole Zonerarity 800 (relative, higher = more common); bait:
KazhamWhole Zonerarity 800 (relative, higher = more common); bait:
NorgWhole Zonerarity 800 (relative, higher = more common); bait:

Made by

Synthesis recipes that produce this item.

RecipeResultIngredients
Goldsmithing 5Copper Ring HQ: Copper Ring +1 / Copper Ring +1 / Copper Ring +1Fire Crystal · Copper Ingot ×2

Can be desynthed

Break this item to obtain:

CraftResults
Goldsmithing 5Copper Ingot / Copper Ingot (HQ1) / Copper Ingot ×2 (HQ2) / Copper Ingot ×2 (HQ3)